Design Thinking for Visual Communication
Material type: TextPublication details: London Blooms Bary 2015Edition: 2ndDescription: 192pISBN:- 9781472572714
- 741.6 AMB-D
Item type | Current library | Collection | Call number | URL | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Reference Book | Amity Central Library ASFT | Reference | 741.6 AMB-D (Browse shelf(Opens below)) | Link to resource | Not For Loan | 28086 |
Browsing Amity Central Library shelves, Shelving location: ASFT, Collection: Reference Close shelf browser (Hides shelf browser)
687.16 HAY-C Cooklin's Garment Technology for Fashion Design | 689.0685 MEH-M Managing Quality in the Apparel Industry | 701.8 PUH-D Design elements, form & space : a graphic style manual for understanding structure and design | 741.6 AMB-D Design Thinking for Visual Communication | 741.6 AMB-D Design thinking for visual communication | 741.672 ABL-A Advanced Fashion Sketchbook | 741.672 CHA-S The secrets of fashion drawing : an insider's guide to perfecting your creative skills |
Introduction
Chapter one: Stages of Thinking
The design process; Stage one - Define; Stage two - Research; Stage three - Ideate; Stage four - Prototype; Stage five - Select; Stage six - Implement; Stage seven - Learn; Industry view: NB Studio.
Chapter two: Research
Identifying drivers; Information gathering; Target groups; Samples and feedback; Industry view: Tanner Christensen.
Chapter three: Idea Generation
Basic design directions; Questions and answers; Themes of thinking; Inspiration and references; Brainstorming; Value; Inclusion; Sketching; Industry view: Planning Unit.
Chapter four: Refinement
Thinking in images; Thinking in signs; Appropriation; Humor; Personification; Visual metaphors; Modification; Thinking in words; Type 'faces'; Thinking in shapes; Thinking in color; Thinking in technology; Industry view: Lavernia & Cienfuegos
Chapter five: Prototyping
Developing designs; 'Types' of prototype; Vocabulary; What do do if you get stuck; Industry view: Second Story.
Chapter six: Implementation
Format; Materials; Finishing; Media; Scale; Series/Continuity; Industry view: Design is Play.
Exercises
Glossary
Index
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